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bmad-method

Party Mode

All personas in the room at once

Party Mode runs multiple BMAD personas simultaneously against a story or PRD, surfacing cross-domain conflicts and gaps that single-persona review would miss. It is the closest AI equivalent to a sprint planning meeting.

flowchart TD
    ST([Story or PRD]) --> PM_P[PM Persona<br>completeness + scope]
    ST --> AR_P[Architect Persona<br>design implications]
    ST --> DV_P[Developer Persona<br>implementation ambiguity]
    ST --> SM_P[Scrum Master Persona<br>sizing + dependencies]
    PM_P --> CF[Consolidated<br>Feedback Report]
    AR_P --> CF
    DV_P --> CF
    SM_P --> CF
    CF --> R{Conflicts<br>or gaps found?}
    R -->|Yes| ST
    R -->|No| RD([Ready for<br>implementation])

Party Mode is a BMAD grooming pattern where you activate multiple AI personas in the same session and ask them to review an artifact together. The PM reviews for completeness. The Architect reviews for design implications. The Developer reviews for implementation ambiguity. The Scrum Master reviews for sizing and dependencies. All in the same session, producing a single consolidated feedback report.

The value of Party Mode is that cross-domain conflicts surface immediately. A story that looks clean to the PM might contain an implicit architecture decision the Architect would never have agreed to. A dependency the Scrum Master would have flagged might not be visible from the PM's perspective. In a human team, these conflicts emerge in planning meetings. Party Mode is the BMAD equivalent: a structured multi-perspective review before implementation begins.

Party Mode is most valuable for complex stories, for the first sprint of a new project, and for any story touching multiple system components. It has overhead — running four personas in one session takes time. Stories that are already well-specified benefit less. The right trigger is: "if this story contained a hidden problem, which persona would be most likely to catch it?" If the answer is "all of them," run Party Mode.